Game Delay — Arkham Knight

I’m certainly living up to the series title with this one, but now that I’m the proud owner of a PS4, I’ve spent the last few months gallivanting around Gotham in the (supposedly) final installment of one of my favorite game series. Batman: Arkham Knight had some issues but I’m willing to bet it was still a better Batman entry than that whole Superman fiasco that I still haven’t seen. Spoilers for the full game follow because of course they do.

Let’s get one thing out of the way at the top: I hated the Batmobile from the word go, and despite everyone telling me I’d get used to it and grow to love it, by endgame I still really hated it. The controls were messy and imprecise, the required chases were frustrating to the point of rage-quit-inducing, and I outright celebrated when it was blown up. When a new and improved version of it appeared close to end game, I was even more bitter, since all that did was prove to me the controls could have been less glitchy from the beginning. I hate cars in video games as a general rule, and the Batmobile reminded me why at basically every turn. Its only saving grace were the (all too frequent) battles with armored cars – they did allow for some kickass explosions.

The story for Batman: Arkham Knight was pretty fantastic, thanks in no small part to Kevin Conroy, Mark Hamill and Troy Baker absolutely destroying their voice acting. Mark Hamill is the ultimate Joker, and telling this story, which is riddled (heh, sorry) with references to the problematic Killing Joke, he was let off the chain to explore what we all know to be true – that Batman and the Joker are two sides of the same coin. (That one wasn’t on purpose, I swear.) Mark Hamill’s Joker is horrific, and every time this game allowed him to sneak up on the player, I physically jumped. While the Jason-as-Arkham Knight reveal was pretty predictable, the brutality we saw from the Joker never felt similarly expected. His goading of Batman was perhaps more successful than in the Killing Joke – having the Joker’s machinations work from beyond the grave added a sense of hopelessness and haunting to the plot. The Joker will never truly leave Bruce Wayne’s mind, and Arkham Knight drove that point home better than any other Batman tale in recent memory.

The gameplay is exceptionally strong (with the exception of the aforementioned Batmobile) and as always, flying around Gotham with night vision on feels bloody fantastic. The toolbelt play continues to be incredibly natural, and the new toys fit in nicely with the familiar and loved tools that came before. Some of the side-quests were arguably the best parts of the game; I found myself wishing the detective work from Perfect Crime would pop up in other segments, to no avail, and Gunrunner allowed for some actual teamwork with Nightwing, which helped explore some of the emotional beats surrounding Bruce and his assistant drama.

However, while I appreciated the mentality of the game requiring all but the Riddler and one other mission of your choice to be finished before launching Knightfall Protocol, it was ultimately frustrating. I felt “done” with Arkham Knight for at least two gameplay sessions before I was able to see the ending, and driving around trying to find one last hole in the ground for multiple gaming hours didn’t do much to endear me to the series.

As for that endgame, we’re left with a frankly surreal vision of the Bat, after Bruce’s presumed death, continuing to burn fear into the eyes of any criminals who dare act out in Gotham. Did it work? Mostly. Do I think we’ll have another entry in this series after all? Definitely. Will I play it? Oh who’re we kidding. Of course I will.


The Best from the Best: E3 2015

Real Talk: For the last several years, E3 has left me feeling completely underwhelmed. Sure, there was a brief respite with the announcements of incoming next gen consoles, but from where I stand, E3 has been a steady stream of one-or-two-great-and-the-rest-mediocre game trailers, clunky second screens, and VR demos that are only really exciting for the lucky few who get the experience in person.

This year though? THIS WAS THE YEAR. We’ve had just enough time for the newest console iterations to make some real headway and guys I don’t even know. I all-cap’d like it was my job and then I blacked out and all-cap’d some more. There were so many phenomenal announcements, demos, gameplay trailers, even news we’ve been waiting on for a DECADE (cough cough LAST GUARDIAN cough cough)! So, I’m breaking my habit of absurdly delayed reaction posts and pulling together a list of my favorite announcements from last week’s E3: 2015. In no particular order because I can’t pick favorites from this group I just can’t OK!?!

Uncharted 4: A Thief’s End

I love me some Nathan Drake, and since I wasn’t watching live, I was spared the drama of the demo glitching out during Sony’s press conference. Happens to the best of us, gentlemen. The demo is a pretty classic Uncharted adventure, and while it starts out feeling a little repetitious, that insane, playable, not-on-rails car chase at the end got me excited to jump in to the action. Plus, I suck at driving in video games, so I’m basically Drake IRL.

Horizon Zero Dawn

I hadn’t heard a peep about this game before watching the trailer and GUYS. Guys. It’s arguably everything I want in a game. The world building in the trailer alone is easily enough to sustain a hefty open-world mythos, it’s post-apocalyptic, boasts a gorgeous score and some of the best graphics of the Expo. There’s a Nordic feel to the lead character and her tribe, which plays right into my Skyrim weakness, and bonus – there are ROBOTS! This will clearly fill the Elder Scrolls-shaped void in my heart and I cannot wait to dive in.

The Last Guardian

Please don’t trust me to sanely articulate how I feel about this, guys. I can’t do it. I played the hell out of Shadow of the Colossus after its release in 2005 (A DECADE AGO) and was stunned by Team Ico’s now-legendary gameplay. Their gaming experience is poetic, thoughtful, and still manages to deliver combat that’s edge-of-your-seat intense. We’ve been hearing grumblings about The Last Guardian for years, and like most of the gaming world, at this point I’d assumed it was never going to get off the ground. BUT LOOKIE!

I will say, it doesn’t seem like the graphics have come a long way since the screenshots were first released back in 2010, but I trust this team to put out a game that will at least match the genius of Shadow. And anything that comes close to doing that is a damn feat in my book.

Final Fantasy VII

We don’t know much about the gameplay system, or what plot points will be “re-imagined” but we do know that the original director AND scenario writers are on board and that FF VII looks nothing short of stunning. Seriously. Stunning. This game couldn’t be in better hands. I haven’t been thrilled with the heavy bros-in-cars focus of the FF XV trailers, so I’m even more excited that this long-awaited revamp is coming our way. SQUEE!


This is the next game to come out of The Fullbright Company. You know, the people who made Gone Home? One of the most revolutionary indie games of the last five years? Yeah. Them.  Truth be told, I’d play the hell out of anything from their team, PLUS a female lead, PLUS a distinctly Portal-esque feel to the trailer. I’m so in.

Honorable Mentions:  Fallout 4, Kingdom Hearts 3, Mass Effect 4 (JOHNNY CASH IN SPACE!), The Rise of the Tomb Raider, DOOM

There we have it! When all is said and done, my biggest takeaway from E3 2015 is that it’s time for me to buckle down and buy a PS4. Right after I’m done playing Nino Kuni. See you on the other side!

What were your favorites from this E3 to end all E3’s? Are you annoyed by my majority-PlayStation-fangirl-focus? (Sorry not sorry, Sony won this E3 and I feel great about it.) Let me know in the comments.

Game Delay — Borderlands: The Pre-Sequel!

Hey there! I’m kicking off a blog series! This kind of thing is going to happen more and more around here (stay tuned for a super exciting way-long-term series that will be starting in the not too distant future), and this particular venture will be called “Game Delay.” Let’s get one thing straight – the likelihood of me reviewing any game even a few months after its launch is basically nonexistent. I’m just not that kind of a gamer. I’ll wait a while to get a copy and then once it’s in my hot little hands, I’m the type to take my time. (The only exceptions here are Elder Scrolls games and the occasional Final Fantasy title. Those get bought right off the presses. But the hours spent playing them mean it’d take me just as long to review anything, so really, my statement stands.) Also, I only ever play one game at a time, because I’m just not capable of multitasking in my gaming time. All those things meet to create a pretty serious delay in the way I consume my games. Get it? Game Delay?


I’ve been playing Borderlands: The Pre-Sequel for the last few months, and I’ve just hit endgame. Let’s talk about it, shall we? Spoilers abound for the game, naturally, and some massive spoilers for Borderlands 2 if you somehow still haven’t played that. (Aren’t I one to talk?)

Borderlands is one of my favorite gaming franchises, with its innumerable guns and its groan-but-you’re-still-laughing jokes and its shockingly effective emotional moments. (Show me a person who wasn’t traumatized by the whole Bloodwing thing in Borderlands 2 and I’ll show you a bold-faced liar.) There was the occasional pacing issue in Borderlands 2, and a few repetitive quests, but nothing out of the ordinary for the genre. For the majority of the time, quests were completely original and inventive and the game really snapped along.

This installment, though, suffers from keeping the player in its kinda dull early and mid-game levels for hours longer than necessary. Locations got reused so many times on the (granted, smaller) moon setting that I had to fight the urge to abandon the game more than I care to admit. Previous installments hit similar “this again?” strides, but they were more manageable because of some frankly mind-blowing plot points that hit just when you were in danger of crying boredom. Alternatively, if there wasn’t a crazy plot moment, there was a shockingly brilliant side quest that arrived just a the nick of time. In The Pre-Sequel, it took a while longer to get those epic plot moments and they just didn’t match the impact of the attack on Sanctuary or Roland’s death. And while there was the occasional inspired Star Wars-inspired side quest for us to point and giggle at, they were fewer and far between. So what I’m really saying here is that Borderlands 2 is still my favorite. But back to the game at hand.

A few other nitpicks before we get to the good stuff – was it just me or did it take an ETERNITY to earn the ability to swap between two to three guns?? Once that bridge gets crossed, the leap from three to four took much less time, but those middle-game hours were kinda brutal, and not in the typically delightful blowing-stuff-up way. Also, not enough Claptrap. Never enough Claptrap.

Watching Handsome Jack slowly deteriorate into madness, however, was fascinating. Basing the game in a flashback from the POV of one of Jack’s vault hunters meant we were there for every moment he turned ever so slightly farther towards delightful evilness. In particular, forcing Felicity, who had just gained her freedom from a Dahl ship and a terrible name, into a robot body that she was not at all on board with was one of those disturbing gaming moments that just kinda stuck with me and wouldn’t leave.

A shout out to Hyperion Research and Development as one of the most delightfully fucked up levels I’ve seen in the whole of the franchise. And that endgame – DAMN that endgame. First of all, it was just damn gorgeous inside Elesser. Handsome Jack naming himself and discovering how he got that iconic face-plate was worth all the level grinding that came before it.

Gameplay was smooth, though I really missed the Borderlands 2 feature of being able to mark guns as least-favorites for easy selling later on. The laser guns were a blast (haaaaaaa) and it felt like more weapons had high quality zooms, which made my sniping soul very happy. Adding the Oxygen masks and the grav jumps brought some new resource management to the table, and my favorite thing about it was the ability to snipe masks off of attacking enemies. Spectacularly satisfying, that is.

Generally, though it wasn’t the best of the series (COUGH Borderlands 2 COUGH), this installment was a strong and enjoyable way to spend a few more months in the Borderlands, and that’s something I’ll never turn down. On to the DLC!

I refuse to game online. Does that mean the trolls win?

By now, even if you’re only vaguely connected to the gaming community, chances are you’ve seen them. The rape threats, the vitriol, the blatant disregard for the possibility that a woman can create video games, or work in the industry as a whole, or even just be a gamer without the core goal being to “impress men.” In case you need a primer, or if, like me, you were uncertain of the specific cause of the most recent nastiness, I refer you to an article from the always-excellent Mary Sue which summarizes what’s been going on the last few weeks.

First of all, my whole-hearted support and a massive thank you goes out to every single woman mentioned in that article, as well as the many other women who have stepped up and spoken out, only to receive the same harassment themselves. (I’m looking at you, Sam Maggs.) The amount of bravery that it takes to stand up against those threats is nearly unimaginable in and of itself, but these women all keep themselves safe while holding their heads high and that’s just damned impressive.

I hasten to add that I haven’t had any sort of experience as traumatizing as the women mentioned above. I’m by no means in the trenches on this. But, it does have me thinking about my own, quieter experience as a woman gamer. And here’s the thing: I’ve always been a proud, vocal gamer, and I have argued in the face of men who’ve told me I wasn’t a real geek for a wide variety of absurd and inherently sexist reasons. I don’t by any means hide from those fools, or avoid calling them out on their behavior. But I also don’t game online. I actively refuse to take part in MMO’s, and can’t imagine changing the decision I made over a decade ago to pass on any games that required interaction with people I don’t know. When I was younger, that decision was made for one simple reason – I genuinely don’t care for MMO’s. I loved LANs, and smaller gaming nights with my friends, but when it comes to depending on some random person I don’t know to help me storm a castle, I’m not interested. For me, gaming is solitary and quiet with a few rare exceptions. I just prefer it that way. Plus, the sorts of games I like to play don’t tend to be the ones where you need that sort of online interaction – sure, fighting games are fun, but I’d rather run through at least a marginally solid story while I shoot things, thankyaverymuch. Only very very recently, with predominantly next-gen games like Titanfall and Destiny, have I been even remotely tempted to game online.

But I still haven’t done it. As I’ve gotten older and (theoretically) wiser, I’ve read and thought about the assaults that women go through every moment they so much as pick an avatar and a gamer tag that may possibly hint that they’re a woman, much less those who speak outloud, or work in the industry. I’m not proud of this, but I’m anxious even at the thought of getting involved in an online gaming platform, and having those guys get to me not in a public setting, out and about in the world, or even on social media, but privately, while I’m taking part in one of my favorite hobbies from the (again, theoretical) comfort and safety of my own home. While my own little corner of the internet is filled with wonderful, supportive men who would never shit talk me just on the basis of my gender, the gaming community doesn’t work that way as a whole.

Even now, I feel an urge to defend myself and my choices, to say that I get that shit talk is an important part of gaming, and that it shouldn’t be taken seriously (large-scale threats aside, obviously) and what am I so scared about. But the reality is that every single woman who ever wants to game, be it on the network or off, has to wonder – should I take that threat seriously? Where’s the line? At what point do we draw a designation between “cheerful, competitive jibes” and harassment? It’s a damn fine line, finer than most men realize. It’s the same feeling I get walking down a lonely street at night with my keys in between my fingers. We can’t know whose threats are real and whose aren’t. It’s a constant battle, and there is no easy answer.

I don’t feel like less of a gamer because I stay away from gaming online. But I do wonder if I’m giving those guys a pass; actively staying away and letting them have their “no girls allowed” bullshit, giving it permission to live another day. And that feeling, that I’m implicitly giving them a space to continue to be horrible, has started to grate at me. So maybe, on the day I finally cave and get a PS4, I’ll change my mind. I can’t say for certain what I’ll decide either way. But I do know what I’d get if I do, undoubtedly, and that’s a deeply upsetting reality.

Really. Don’t we all deserve more than this?

All Time, Top 5 Games – High Fidelity Style

Hey, wasn’t this thing supposed to be about gaming? At least a little bit? I mean, I DID name the blog after my favorite first person shooter style. And while I’m clearly not focusing on any one particular part of geekery more than the other, I do feel remiss in my lack of video game substance thus-far. So since I’m too knee-deep in Mass Effect (I knoooow, I knoooow, behind the curve again) to do anything close to a review of the game I’m currently playing, I want to take some time to talk about my top-five games, ever. High Fidelity style, because no one can tell me Rob Gordon didn’t create top-five lists. Now all lists require a caveat, so here goes: These are not what I consider the “best” games ever made. I made zero effort to represent a mix of platforms, styles or release dates. These are the titles that made me a gamer, the ones I look back on with starry console eyes, the ones I go back to over and over and reminisce about with friends. They are the keepers of the special places in my little gamer heart.

So without further ado, my All Time, Top 5 Games:

Final Fantasy X

Nope, not FF7. FFX. With Kimarhi awesomeness and occasionally tacky cut scenes and an ending that absolutely made me cry (#noshame). It deserves not just a place on the list, but the first place on the list, because this was my first-ever console game. More than ten years ago now (shudder) I was a young lass of 17 and my high school boyfriend had a PS2. I’d always wanted to game more, but was never able to have a console and was a tad intimidated to go it alone. So, our great adventure in Spira began. It was incredibly helpful to learn how to play a complex RPG with a kind-hearted guide, who could tell me when I needed to stop and level up, how to navigate the sphere grid, or who I should go see when I forgot where we were in the story because damned if I was going to spend a ton of cash on a guidebook.

Nostalgia aside, this is truly a gorgeous game. The music is fantastic, the world is huge, great villains abound, and the summons are badass. I still go back and start it up again every few years, and the story holds up because it’s an interesting and complicated narrative backed by characters with some emotional heft. The Final Fantasy series as a whole is one of my go-to’s in the “games CAN tell a story, and they can be great, and emotional, and deep” argument. Also I had a screen print of Kimarhi in my dorm room in college because he was my favorite, and don’t even because I know you’re jealous.

Katamari Damacy

I dare anyone not to love a game that starts here:

Honestly. You are dared. This is one of the best, most hilarious, hands-down bizarre games of all time, and the intro lets you know exactly what you’re in for. Katamari Damacy is a game that cannot be spoken about without singing the title, and there are few games that I’ve ever encountered that are just so much FUN. It’s bright and colorful and weird, and the cosmic story of the Prince trying to rebuild the constellations gives you just enough to become even slightly emotionally attached to this psychedelic world. I love a spectacularly violent game as much as the next gal (see the next title) but there’s something about the pure bubblegum of Katamari Damacy that’s just fantastic. Plus, your Katamari gets big enough to roll people and cars and even buildings up and their hilarious screams are just the greatest! Et-hem. Is that weird? I don’t care if it’s weird. You haven’t lived until you’ve rolled up a person into your Katamari. It’s a delight.

God of War

Oh, Kratos. Let me tell you, lovely people, about my favorite pastime in God of War. On the PS2, it was possible, if you moved the analog sticks a specific way, to make it look like Kratos was dancing. And dancing Kratos is the most hilarious thing ever. I kind of hoped some other weird gamer out there had also realized this and made a gif of it, but apparently that was just me. (Comment if you can find one! DANCING KRATOS!) Aaaaaaaaaanyway, I unabashedly love all the God of War games, and even played the hell out of the mediocre God of War: Ascension. Kratos is a badass, and when I’m in the mood for total destruction, no one does it better.

This game just makes sense to me. I’m not always the best with puzzles, but the developer and I must have the same brain-build because God of War just clicks. Plus, I love a good Greek myth, bastardized or no, and the “holy shit!” moments from each game’s intros are some of the most memorable fight scenes I’ve had the privilege to enjoy. As you might’ve guessed, I do think of the God of War series as ending with III; it’s my favorite end-game sequence of all time and there was no where for them to go but down after that, but all of these games are really a joy. If for some weird reason you haven’t played God of War, dance your way on over and hang out with Kratos. He’s real sweet when you get to know him.


Do I even have to talk about this one? High on the list of the most creative, mind blowing games there ever was, the one that stole the show of the Orange Box and was intended to be a throw-away game? Portal is a stroke of genius, with the psychotic and always-hilarious GLaDOS guiding an unspoken character through the increasingly questionable Enrichment Center. I remember the first hint of “the cake is a lie” that I stumbled upon while struggling my way through some unknown level. That game got dark, and in the greatest possible way. In a word, the thing is inspired. Don’t even get me started on the Companion Cube. (I might have a plush Companion Cube in my apartment as we speak.) For such a short game, Portal was practically perfect in every way, and clearly a labor of love. Also, kudos to Valve for pouring just as much heart into Portal 2, which did the impossible and took the mystery even further without losing a single bit of its shine.

For the record, my favorite GLaDOS quote: “Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!”


I’m ending with one of the greatest games of this console cycle in one of the greatest series of all time. Any Elder Scrolls game is the definition of an immersive experience. Morrowind is still one of my favorite gaming experiences to date, and mostly the reason why I added in some honorable mentions at the close. But I didn’t pick that one, I picked Skyrim, and here’s why. DRAGONS!

Kidding. Mostly. I could devote an entire post to my favorite moments in Skyrim, and the things that made it a spectacular game, but there’s one technical aspect that Skyrim nailed, which puts it ahead of its predecessors. It cracked the transportation system. While gaming surrounded by maps and lists of tasks was part of what made Morrowind great, and the simplistic “click and head on over” system of Oblivion took a solid amount of the adventure out of the game, Skyrim nails it by making the player get to any city on foot or horseback before they can use a quick transport system. It’s the best of both worlds, because once you’re 40+ hours in, the LAST thing you want to do is have to trek from Solitude to Riften AGAIN. That said, nothing can compare to the joy of slowly coming upon a new skyline in Skyrim. I saved whole cities until 10, 20, even 30 hours into my gameplay and it kept the game fresh and exciting. A good transportation system is really what makes it possible to enjoy the brilliance of this game, from small moments taking in the scenery to convoluted, ridiculously brilliant plot twists. (The “A Night to Remember” quest, in particular, is a crowning achievement and one of my favorite moments in any game ever, bar none.)

Plus, selfishly, my character in all Elder Scrolls games has been a lady Nord wielding an axe and practicing magic in her spare time, so I took a great amount of joy in exploring her corner of Tamriel. If, for some unknown reason, you haven’t played this game, please run to your nearest game provider and make it happen. You will not regret it.

Honorable Mentions

Morrowind, Borderlands 2, Arkham City, Unreal Tournament 2k4, LEGO Lord of the Rings

So that’s it! Love ’em? Hate ’em? What are the titles that made you a gamer? Let me hear it in the comments.

Fangirls and Gamer Girls

Fangirl is now in the dictionary. So’s shipping, but we’ll discuss that another day. Most of you have probably read by now that Merriam-Webster recently added a bunch of words to the dictionary, as they do every year, and fangirl is one of them. (In case you were curious, fanboy was entered in 2008. Et-hem.) To their credit, the definitions of fangirl and fanboy are identical, except for gender. But are the implications the same IRL? Of course not.

A lot of us struggle with the word fangirl. It can be tossed around to make us feel diminutive, or condescended to, or dismissed, or all three simultaneously. But frankly, so can fanboy, and I for one will admit to having used the word fanboy in a less than admirable fashion. Mostly when shit talking  XBox/Halo fanboys, which I will forever stand by. I digress.

I’ve never had a conscious problem with other people calling me fangirl, or with calling myself one. I love my fandoms, and I love talking loudly about them. But I do know there’s sometimes an underlying tone when I call myself a fangirl – it’s with a dash of shame, a little too much defensiveness, just enough I’m calling myself this so you can’t throw it in my face. I’ll use it with a headshake if I’ve fallen down a Tumblr hole of David Tennant gifs and I’m ever-so-slightly ashamed of myself. I’ll also use it with pride in reference to my ever-growing geeky t-shirt collection. Sometimes it doesn’t carry any inherent weight one way or the other and it’s just something I toss out. Strangely, I have a very different interaction with the phrase gamer girl. That title’s a point of pride. (Obviously, I don’t speak for every gamer who happens to not be a man. Just my opinions, not a blanket statement, blah blah blah.)  For me, being a gamer girl means I’m taking control of this thing that is typically male and calling it my own, while the word fangirl tends to bring up ideas of teenage obsession and Teen Bop posters hanging in your room. My internalized fangirl shame has whispered that being a gamer girl is empowering, but that being a fangirl means I have to prove that I’m no longer 13.

But we all know that’s nonsense. And for the record, more power to those 13 year old fangirls with posters plastering their rooms – someday they’ll start awesome geeky stuff that we’ll all love. Besides, I was that girl, with Star Wars posters as far as the eye could see, and just because I’m now nearly 29 doesn’t mean I love it any less or any differently. (Full disclosure on my Star Wars fangirl status: George Lucas did a number on it with his revisions and re-releases, but it’s certainly not the fault of my classic old posters or the Han Solo action figure that’s on my desk as we speak.) There are all kinds of fans, boys and girls, and yes some of them are on the superficial side. And sometimes, those “kinds of fans” can make us all just a little uncomfortable.  But so what? As long as no one’s getting hurt or stalked or whatnot, it’s impossible to be a fan “wrong,” and expressing the way you love a thing differently than someone else doesn’t mean you love it any less, or any more for that matter.  It’s just another one of those internal hierarchies that we put upon ourselves to try to draw lines within fandoms and mimic or control the judgement we all get from the “outside world.” It’s nonsense, and those far more eloquent than I have argued why. See: the best possible essay I’ve read about this from Katrina over at Verity! Podcast. I do think it’s interesting to note that, more often than not, we all have a moment when we stop and declare to the world – screw you! Yes I’m a fangirl and that doesn’t mean I’m stupid or childish or single-minded about my fandoms! So there. Harrumph. It’s empowering, and from my little corner of the internet I see a lot of intelligent, geeky women reclaiming and defending fangirls against the masses, and I think that’s a wonderful thing.

The larger issue here is that six year delay I threw out in a parenthetical up at the top. Fanboy went in the dictionary in 2008. Fangirl in 2014. Same definition, ignoring the cultural stereotypes of fanboys versus fangirls, but a six year gap. Women have been geeks for much longer than that, and while there certainly has been an influx of us talking loudly about our interests on the internets these last few years, we’ve been here a long time and the fact that fangirl went in so much later than fanboy is just a sign of how much farther we have to go.